Prototype A · event-anchored — real positions only
Every marker is a real event at its real coordinate — a shot, hit, faceoff, or goal — with the actual player who made it. Goalies sit at their creases (we know where the nets are). The puck jumps between real events; we don't draw a path between them, because that path isn't tracked and we won't invent it. Scrub to watch play develop.
What it teaches: where play develops and who's involved — the flow of a game as real touches. The honest line: only the puck-carrier and goalies are placed; the other skaters aren't, because their positions aren't in public data.